Text-Primarily Based Roleplaying Games: Controlling The Rage

Text-Primarily Based Roleplaying Games: Controlling The Rage

So you just died to something ridiculous in your favourite textual content game, or possibly you're frustrated by the politics of your organizations, or maybe you just can't stand the existence of a single person. Earlier than you bust a blood vessel or break something (or someone), calm down. You might not wish to hear this, however a textual content game remains to be just a game. Listed below are a few tips to help preserve the trend in check.

This one is particularly effective, probably largely because you might be no longer capable of doing anything that would doubtlessly make the scenario in the text-based game even worse. Having taken a state of affairs from bad to worse to everything-must-die myself, I'd highly suggest quitting the text game and slicing your losses, and then doing something that you enjoy or at least something that will not exacerbate the rage.

One of many worst things you can do while in rage mode is frequently put yourself right into a situation that has a high probability of just pissing you off further. For example, perhaps X, the super-geared high level enemy in the text-based game, just killed you in three seconds flat. Don't attempt to kill him back. Don't talk to him. Don't work together with him in any respect if that's what it takes to mitigate the rage. If you happen to go after him, you will probably just die. If you happen to talk to him, you'll probably find yourself getting taunted, and you will know that you can't do anything about it, and you'll get more mad. Remember that we're attempting to keep away from getting mad here.

Don't fight. Don't do any more politicking. Don't talk to folks that mildly irritate you. Consider beating the hell out of some squishy denizens or speaking to some associates or perhaps just sitting in your text-primarily based house or some nook you take pleasure in and just sitting there. Perhaps go exploring the textual content world, stopping to scent the textual content roses along the way. MUDs have many different sides, and when you find one or frustrate you, then strive another one when you want a break from another. Maybe you'll discover that you take pleasure in a unique facet of the text game more, and this would definitely be a good step in the less-offended direction.

This applies largely to fight, however can still be employed effectively in other domains. If you happen to're into textual content-primarily based fighting and end up getting attacked quite a bit, you have to ensure that you won't get in a combat when you least want it-that will be whenever you're in rage mode. In this curiosity, put all of your defenses up and loiter in very defensible positions.

In my favorite textual content game, I find that the safest rooms should not that hard to find. Shops in many cities are single-exit, doored rooms with a roof. Which means no one can track to you by way of air, and no one will enter the room with out you knowing about it. For extra protection, maintain a monolith sigil down and a shield tattoo up. You're now immune to most area attacks, and provided your personal enemies are also the enemies of the town you are staying in, you've got the added benefit of a totem and any nearby guards through CALL FOR HELP. Your biggest (possibly only) threat at this level is a monk's telepathy, and mind locks are easily broken if you're aware of the town at all.

I'd imagine that the above tactic will be slightly modified to fit most MUDs as well. In different conditions, such as politicking, just stay out of the way and maintain your mouth shut. I do know it appears strange, but normally I type out a response of some type to place my rage/ideas into words, but then delete the reply instead of sending it. I wish to believe that I've tricked my mind into thinking I vented my rage.

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